Learning

Learning: Engage and Empower Goal: All learners will have engaging and empowering learning experiences both in and out of school that prepare them to be active, creative, knowledgeable, and ethical participants in our globally networked society.

** Bring 21st-century technology into learning in meaningful ways to engage, motivate, and inspire learners of all ages to achieve. **

Building Our Classroom, School and Global Communities

We explicitly coach students in collaboration skills.

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We raise expectations and standards in our classrooms by granting more responsibility to the learner.

Game-based courses use features familiar to game players to teach core subject content

Individualized, differentiated, and personalized learning.

Project-based learning or Challenged based learning
 * Islands Around the World: an early elementary global project
 * A Week in the Life: 4th Grade, an elementary school's Flat Classroom Project

Student-managed electronic learning portfolios
 * Wiki's as Portfolios

Information literacy, media literacy, digital citizenship
 * Digiteen Middle School- HighSchool Flat Classroom Project
 * 6-8th Grade Digital Literacy UOP

Adaptive learning skills that blend content knowledge with the ability to learn new things.
 * skillful and strategic learners who have learned how to learn new things and communicate what they have learned;
 * motivated and engaged learners who identify themselves as growing in competence and want to learn even more;
 * networked learners who have the ability to tap expertise anytime and anywhere that can advance their learning.

Provide multiple and flexible methods of presentation

Provide multiple and flexible means of expression

Provide multiple and flexible means of engagement

Blogs, Wikis, Google Docs: Which is right for your lesson? A Comparison Table